![]() ![]() ![]() The thing that blew our minds, is that when you are playing this game on a crappy laptop or a phone or a tablet, it works. "It's true that we believe that Tequila Works is a brand itself, and we have followers who are expecting the Tequila Works game, even if they can expect the unexpected. "I guess this is more like a bet, in a sense that we believe in the technology, but at the same time, you must see it as the early days, in the sense that this is a platform or technology that is just starting," says Rubio. So it has been very hands off."įor a studio like Tequila Works though, which has developed a small but dedicated following, the exclusivity deal is a double-edged sword: it denies all but the most diehard and committed fans access to the latest game, but does place it in front of a new audience looking for diverse experiences on Stadia. The whole thing about Google is that they have all this influx of data, all this analysis of user tests most of the time it was facts, like where people were getting stuck in the game, rather than. "Most of them are coming from PlayStation, so maybe because they were familiar with the process, but they have been very hands off. "They have been a very good partner, and I only have very good words for the Stadia team," he says. "When you are playing this game on a crappy laptop or a phone or a tablet, it works. ![]() In fact, under Google he adds, Gylt had the "smoothest production for a Tequila Works game ever." Rubio says this began a "very open and honest dialogue" with Google, as the tech giant financed and produced the project. But Rubio sounds almost surprised when he says Google wanted a narrative-focused, indie exclusive without online or multiplayer. ![]() Riding high off the success of 2017's Rime, it's not hard to see why Tequila Works got the call. Google approached Tequila Works around two years ago, and Rubio says he was immediately impressed by the Stadia tech. While speaking with at the Fun and Serious Game Festival in Bilbao, Spain, Rubio discusses working with Google in the run up to Stadia's launch, and what the future holds for game streaming. It is, however, a little expensive for such a brief, if atmospheric, experience.Tequila Works' Google Stadia exclusive Gylt is somewhat of an anomaly on the list of games currently available via the streaming service.ĭescribed as "delicate horror" by CEO and creative director Raul Rubio, it's inspired by Pan's Labyrinth director Geuillmo Del Toro, who is "in love with his monsters."īut nestled amid the blockbusters and arcade-style games, Gylt's haunting exploration of teenage bullying is Stadia's clear attempt at getting some indie credentials. And while there's not much here for the hardcore horror fan, don't be deceived into thinking the eerie, tense Gylt is just for kids: it's really not. "It's these flashes of inspiration that can make Gylt's gentle puzzling such a joy, so it's frustrating we don't see more of them. "While playing it safe and a tad predictable, Tequila Works carefully layers on new gimmicks and mechanics as you progress through Gylt, allowing you to organically build on your knowledge and start experimenting," I wrote in Eurogamer's Gylt review. I enjoyed my time with Gylt, calling it "genuinely unsettling lite horror". We still don't have a release date or any indication of what those other platforms just may be, but at least we know the Stadia-exclusive won't die alongside the platform it launched upon. S□N /ehUbYKTI0N- Song of Nunu ❄️ | Coming soon JanuTo see this content please enable targeting cookies. ![]()
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